MAME 0.145
Software - Miscellaneous
Monday, 06 February 2012 07:10
MAME is strictly a non-profit project. Its main purpose is to be a reference to the inner workings of the emulated arcade machines.
This is done both for educational purposes and for preservation purposes, in order to prevent many historical games from disappearing forever once the hardware they run on stops working. Of course, in order to preserve the games and demonstrate that the emulated behavior matches the original, you must also be able to actually play the games.

What's New:
· Added save state support to bzone.c games.
· Fixed missing sound in Leprechaun.
· Fixed some bugs involving empty or null ROM regions.
· Fixed potential crash in speglsht driver.
· Changed the 6532riot code to split r6532_init into r6532_init and r6532_reset.
· Fixed CPS3 code to be big-endian friendly.
· Added alpha blending effects to the CPS driver and improved sprite positioning.
· Moved "Pandora" sprite chip implementation to its own file. Updated Snow Bros, Air Buster, DJ Boy and Heavy Unit to use ths new generic implementation.
· Fixed regression in segasyse driver.
· Reverted patch to the 6526CIA as it was causing issues with Amiga/ Arcadia emulation.
· Deduced a few more opcodes for gussun. The game now boots and you can coin up.
· Fixed regression in vmetal and tatsumi drivers.
· Fixed Taito version of chinhero
· Simplified code in tms9928 video system
· Fixed ROL opcode in the 68000 emulator
· Cleaned up tiny MAME target.
· Fixed regression in Exidy sounds
· Improved accuracy of mame_timer_scale_up.
· Rotated the mame_rand() results by 16 bits to reduce periodicity of the resuls.
· Fixed winalloc.c to be thread-safe.

Download: MAME 0.145 (14 MB) | Screenshot | Homepage
 

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